graphical display resolution is the width and height dimension of an electronic visual display device, such as a computer monitor, in pixels. Certain combinations of width and height are standard and are usually named and descriptive of the dimensions. Higher screen resolutions on the screen of the same size mean that the photos or video content displayed look sharper, and the pixel art looks smaller.
Video Graphics display resolution
Overview by vertical resolution and aspect ratio
Maps Graphics display resolution
Rasio aspek
The preferred aspect ratio of the mass-market display industry products has changed gradually from 4: 3, then to 16:10, then to 16: 9, and now turns to 18: 9 for phones, and 21: 9 for monitors. The 4: 3 aspect ratio generally reflects older products, particularly the era of cathode ray tubes (CRTs). The 16:10 aspect ratio has the greatest use in the period 1995-2010, and the 16: 9 aspect ratio tends to reflect future computer market monitors, laptops, and entertainment products post-2010.
The 4: 3 aspect ratio is common with older cathode ray tube monitors, which do not readily adapt to wider aspect ratios. When good quality alternative technologies (ie, liquid crystal displays (LCDs) and plasma screens) became more available and less expensive, around 2000, computer screens and common entertainment products moved to wider aspect ratios, first to 16:10 comparisons. The 16:10 ratio allows some compromise between showing a 4: 3 broadcast aspect ratio that is longer than a TV show, but also allows to watch widescreen movies better. However, around 2005, the entertainment industry displays (ie, TV sets) gradually moved from 16:10 to 16: 9 aspect ratio, for further enhancement from watching widescreen movies. Around the year 2007, almost all mass-market entertainment performances are 16: 9. In 2011, 1920 1080 (Full HD, the original resolution of Blu-ray) is the favorite resolution in the most entertainment market marketed. The next standard, 3840 ÃÆ'â ⬠" 2160 (4K UHD), appears on the market in 2013.
Also in 2013, shown with 2560 ÃÆ'â ⬠<1080 (aspect ratio 64:27 or 2. 370 , but is usually referred to as "21: 9" for easy comparison with 16: 9) appear, which is almost close to the standard aspect ratio of the common CinemaScope film 2.35-2.40. In 2014, the screen "21: 9" with pixel dimensions 3440 ÃÆ'â ⬠" 1440 (actual aspect ratio of 43:18 or 2,3 â ⬠<â ⬠<< span> 8 ) becomes available as well.
The computer display industry maintained a 16:10 aspect ratio longer than the entertainment industry, but in the 2005-2010 period, computers were increasingly being marketed as multiple usage products, with use in traditional computer applications, but also as a means of viewing entertainment content.. In this span of time, with the exception of Apple, virtually all desktop, laptop, and screen manufacturers are gradually moving into promotions displaying only 16: 9 aspect ratio. In 2011, the 16:10 aspect ratio almost disappeared from the Windows laptop display market (though laptops Mac is still mostly 16:10, including 2880 ÃÆ'â ⬠" 1800 15" Retina MacBook Pro and 2560 ÃÆ'â ⬠" 1600 13" Retina MacBook Pro). One consequence of this transition is that the highest resolution available moves generally downward (ie, the displacement from 1920 ÃÆ'â ⬠1200 displays the laptop to 1920 ÃÆ'â ⬠<1080 display ).
High definition
640 ÃÆ'ââ¬â 360 (nHD)
nHD is a screen resolution of 640 ÃÆ'â ⬠360 pixels, which is one of the nine full HD frames (1080p) and one quarter of the HD (720p) frame. Pixel doubling (vertically and horizontally) the NHD frame will form a single frame 720p and tripling pairs of NHD frames will form a 1080p frame.
One disadvantage of this resolution is that the vertical resolution is not an even multiple of 16, which is a common macroblock size for video codecs. The video frame encoded with 16-16 pixels macroblock will be paired to 640 ÃÆ'â ⬠" 368 and the added pixels will be truncated during playback. H.264 codec has this padding and cropping capability as standard. The same is true for qHD and 1080p but the number of padding is relatively more for lower resolutions such as nHD.
To avoid storing eight rows of layered pixels, some people prefer to encode videos on 624 ÃÆ'â ⬠" 352, which has only one row of pads stored. When the video stream is encoded from an HD frame or played back in HD view in full screen mode (either 720p or 1080p), they are scaled by a non-integer scale factor. True nHD frames on the other hand have integer scale factors, for example the Nokia 808 PureView with nHD display.
960 ÃÆ' - 540 (qHD)
qHD is a screen resolution of 960 ÃÆ'â ⬠< 540 pixels, which is a quarter of the Full HD (1080p) frame, in 16: 9 aspect ratio.
Similar to DVGA, this resolution became popular for high-end smartphone displays in early 2011. Mobile phones include Jolla, Sony Xperia C, HTC Sensation, Motorola Droid RAZR, LG Optimus L9, Microsoft Lumia 535 and Samsung Galaxy S4 Mini have screens with qHD resolution , just like the PlayStation Vita portable game system.
1280 ÃÆ'ââ¬â 720 (HD)
The resolution of HD 1280 ÃÆ'â ⬠" 720 pixels comes from high definition television (HDTV), where it initially uses 60 frames per second. With a 16: 9 aspect ratio, it has a width of 2 times wider and 1 & amp; / 2 with a 4: 3 VGA height, which shares aspect ratios and 480 line counts with NTSC. Therefore HD has exactly 3 times more pixels than VGA.
This resolution is often referred to as 720p , although p (which stands for progressive scanning and important for transmission formats) is irrelevant to label digital display resolution.
In the mid-2000s, when digital HD technology and standard market debuts, these types of resolutions are very frequent and often referred to (both by the public and by marketers) under branded and certified HD ready names.
Several screens have been built that actually use this resolution natively. Most use 16: 9 panels with 768 lines instead (WXGA), which results in an odd number of pixels per line, which is 1365 1 / 3 rounded to 1360, 1364, 1366 or even 1376, the next multiple of 16.
1280 ÃÆ' - 1080
1280 ÃÆ'â ⬠" 1080 is the resolution of DVCPRO HD Format Panasonic, as well as DV Camcorder using this format, and their TFT LCD screen. It has an aspect ratio of 32:27 (1. 185 : 1), an estimate of Movietone Cameras of the 1930s. In 2007, Hitachi released several television models 42 "and 50" at this resolution.
1600 ÃÆ' - 900 ( HD )
The resolution of HD 1600 ÃÆ'â ⬠" 900 pixels in 16: 9 aspect ratio is often referred to as 900p .
1920 ÃÆ'ââ¬â 1080 (FHD)
Full HD or FHD is the resolution used by 1080p and 1080i HDTV video formats. It has a 16: 9 aspect ratio and 2,073,600 pixels in total, and is exactly 50% larger than HD (1280 ÃÆ'â ⬠<720) in each dimension for a total of 2.25 times more pixels. Using interlacing, bandwidth requirements are very similar to 720p at the same field level.
2048 ÃÆ'ââ¬â 1080 (DCI 2K )
DCI 2K is the standard format set by the consortium Digital Cinema Initiatives in 2005 for 2K video projection. This format has a resolution of 2048 ÃÆ'â ⬠" 1080 (2.2 megapixels) with an aspect ratio of 256: 135 (? 19: 10). This is the native resolution for the projector and the 2K digital display corresponding to DCI.
2560 ÃÆ'ââ¬â 1080
This resolution is equivalent to Full HD (1920 ÃÆ'â ⬠" 1080) expanded by 33% width, with an aspect ratio of 64:27. Sometimes referred to as "1080p ultrawide" or "UW-FHD" (ultrawide FHD). The monitor at this resolution usually contains a built-in firmware to split the screen into two 1280 1080 screens, equivalent to DVCPRO HD 1280 1080 display, but not interlaced.
2560 ÃÆ' - 1440 (QHD, WQHD)
QHD , WQHD ( Quad HD width ), or 1440p , is a screen resolution of 2560 ÃÆ'â ⬠" 1440 pixels in 16: 9 aspect ratio. The name QHD reflects the fact that it has four times as many pixels as HD (720p). It's also called WQHD , to emphasize it as a wide-resolution, though technically unnecessary, because the HD resolution is all wide. One advantage of using "WQHD" is to avoid confusion with qHD with small q (960 ÃÆ'â ⬠" 540).
This resolution was being considered by ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of the VGA, which has the same number of lines as the NTSC signal in the 4: 3 aspect ratio SDTV. Pragmatic technical constraints make them choose the now-famous 16: 9 format with twice (HD) and three times (FHD) with VGA width instead.
In October 2006, Chi Mei Optoelectronics (CMO) announced a 1440p 47 inch LCD panel to be released in Q2 2007; this panel is planned to finally debut at FPD International 2008 in the form of autostereoscopic 3D display. By the end of 2013, monitors with this resolution are becoming more common. A list of monitors with QHD resolution is available.
This resolution is also used in portable devices. In September 2012, Samsung announced the 9 Series WQHD laptop with a 13 inch display of 2560 ÃÆ'â ⬠" 1440. In August 2013, LG announced a 5.5 inch QHD smartphone display, used on LG G3. In October 2013, Vivo announced the smartphone with a display of 2560 ÃÆ'â ⬠" 1440. Other mobile manufacturers followed in 2014, such as Samsung with Galaxy Note 4, and Google and Motorola with Nexus 6 smartphone. In mid 2010, it is a common resolution among the flagship phones like HTC 10, Lumia 950, and Galaxy S6 and S7
3200 ÃÆ'ââ¬â 1800 ( QHD )
This resolution has a 16: 9 aspect ratio, and exactly four times as many pixels with a resolution of 1600 ÃÆ'â ⬠" 900 HD. These have been referred to as "QHD" and "QHD" by different companies.
3440 ÃÆ' - 1440
This resolution is equivalent to QHD (2560 ÃÆ'â ⬠1440) extended by 34% wide, giving aspect ratio of 43:18 aspect ratio (2.3 8 : 1, or 21.5: 9, generally marketed as simple as "21: 9"). The first monitor to support this resolution is 34-inch LG 34UM95-P. LG uses the term "UW-QHD" to describe this resolution. This monitor was first released in Germany in late December 2013, before it was officially announced at CES 2014.
The first products announced to use this resolution are HP Envy 14 TouchSmart Ultrabook 2013 and Samsung Ativ Q. 13.3 inches.
3840 ÃÆ' - 1080
This resolution is equivalent to two Full HD (1920 span> 1080) featuring side-by-side, or one-half vertical 4K UHD display (3840 ÃÆ' - 2160), with a 32: 9 aspect ratio. This is an approximate 36:10, IMAX UltraWideScreen 3.6 ratio. Samsung monitor at this resolution contains the default firmware to split the screen into two screens 1920 ÃÆ'â ⬠" 1080, or one 2560 ÃÆ'â â¬" 1080 and one 1280 ÃÆ'â ⬠" 1080 screen.
3840 ÃÆ'ââ¬â 1600
This resolution has a 12: 5 aspect ratio (2.4: 1, or 21.6: 9). This is equivalent to WQXGA (2560 à 1600) expanded by 50%, or 4K UHD (3840 ÃÆ'â ⬠<2160) is reduced by 26%. This resolution is typically found in cinematic 4K content that has been cut vertically to a wide aspect ratio of 2.4: 1. The first monitor to support this resolution is 37.5-inch LG 38UC99-W. Other vendors follow, with Dell U3818DW, HP Z38c, and Acer XR382CQK. This resolution is referred to as UW4K, WQHD, UWQHD, or QHD, although no name is agreed.
3840 ÃÆ' - 2160 (4K UHD )
This resolution, sometimes referred to as 4K UHD or 4K x 2K , has an aspect ratio of 16: 9 and 8,294,400 pixels. This is twice the size of Full HD (1920 ÃÆ'â ⬠<1080) in both dimensions for a total of four times as many pixels, and triples the size of HD (1280 ÃÆ' - 720) in both dimensions for a total of nine times more pixels. 3840 ÃÆ'â ⬠" 2160 is selected as the UHDTV1 format resolution defined in SMPTE ST 2036-1, as well as the 4K UHDTV system defined in ITU-R BT.2020 and the UHD-1 broadcast standard of DVB. This is also the minimum resolution requirement for the CEA definition of the Ultra HD screen. Prior to the publication of this standard, it was sometimes casually referred to as "QFHD" (Quad Full HD).
The first commercially capable displays of this resolution include the 82-inch LCD TV revealed by Samsung in early 2008, the Sony SRM-L560, a 56-inch reference LCD monitor announced in October 2009, the 84-inch display shown by LG in mid-2010, and 27.84 inches 158 PPI 4K IPS monitors for medical purposes launched by Innolux in November 2010. In October 2011 Toshiba announced REGZA 55x3, which claimed to be the first 4K glasses - a free 3D TV.
DisplayPort supports 3840 ÃÆ'â ⬠" 2160 at 30 Ã, Hz in version 1.1, and adds support for up to 75 Ã, Hz in version 1.2 (2009 ) and 120 Hz in version 1.3 (2014), while HDMI added support for 3840 ÃÆ'â ⬠" 2160 at 30 Hz in version 1.4 (2009 ) and 60 Hz in version 2.0 (2013).
When support for 4K on 60 Hz is added in DisplayPort 1.2, there is no DisplayPort time controller (TCON) capable of processing the required amount of data from a single video stream. As a result, the first 4K monitors from 2013 and early 2014, such as the SHARP PN-K321, ASUS PQ321Q, and Dell UP2414Q and UP3214Q, were discussed internally as two 1920 side-by-side monitors instead one screen and utilize DisplayPort Multi-Streaming Transport (MST) feature to multiply separate signals for each half-connection, separating data between two time controllers. Newer time controllers are available in 2014, and after mid-2014, new 4K monitors such as Asus PB287Q no longer rely on MST milling techniques to achieve 4K at 60 Ã, Hz, instead of using standard SST ( Single) -Stream Transport) approach.
In 2015 Sony announced the Xperia Z5 Premium, the first smartphone with 4K display, and in 2017 Sony announced Xperia XZ Premium, the first smartphone with 4K HDR display.
4096 ÃÆ' - 2160 (DCI 4K )
4096 ÃÆ'â ⬠" 2160, referred to as DCI 4K , Cinema 4K , or 4K x 2K , is the resolution used by a 4K container format defined by the Digital Cinema Initiatives Digital Cinema System Specification, a prominent standard in the cinema industry. This resolution has an aspect ratio of 256: 135 (? 19: 10), and 8,847,360 pixels total. This is the native resolution for projector and DCI 4K digital display.
HDMI added support for 4096 ÃÆ'â ⬠" 2160 on 24 Ã, Hz in version 1.4 and 60 Ã, Hz in version 2.0.
5120 ÃÆ' - 2160
This resolution is equivalent to 4K UHD (3840 ÃÆ'â ⬠" 2160) expanded by 33% width, giving aspect ratio of 64:27 (? 21: 9) and 11,059,200 pixels total. This is exactly twice the size of 2560 ÃÆ'â ⬠" 1080 in both dimensions, for a total of four times as many pixels. The first screen to support this resolution is a 105-inch television, LG 105UC9 and Samsung UN105S9W. In December 2017, LG announced the 3420-inch 5120 span of 2160, 34WK95U.
id = "5K/UHD _ (5120x2880)">
5120 Ã-/span> 2880 (5K)
This resolution, commonly referred to as 5K or 5K x 3K , has an aspect ratio of 16: 9 and 14.745.600 pixels. Although it is not fixed by any of the UHDTV standards, some manufacturers like Dell refer to it as UHD .. This is exactly double the number of QHD pixels (2560 ÃÆ'â ⬠<1440) in both dimensions for a total of four times as many pixels, and 33% greater than 4K UHD (3840 ÃÆ' - 2160) in both dimensions for a total of 1. 77 times more pixels. The 2880 line number is also the most common multiple of 480 and 576, the number of scanlines NTSC and PAL, respectively. Such a resolution can vertically scale the SD content to fit the original number (6 for NTSC and 5 for PAL). The horizontal scale of the SD is always fractional (non-anamorphic: 5.33... 5.47, anamorphic: 7.11... 7.29).
The first screen with this resolution is the Dell UltraSharp UP2715K, announced on September 5, 2014. On October 16, 2014, Apple announced the iMac with a 5K Retina display.
DisplayPort 1.3 adds support for 5K on 60 Ã, Hz via a single cable, while DisplayPort Ã, 1.2 is only capable of 5K at 30 Ã, Hz. Initial 5K 60 Hz views such as Dell UltraSharp UP2715K and HP DreamColor Z27q which do not have DisplayPort support 1.3 require two DisplayPort connections Ã, 1.2 to operate on 60 Ã, Hz, in tiled display mode similar to the initial 4K display using DP MST.
7680 Ã-/span> 4320 (8K UHD )
This resolution, sometimes referred to as 8K UHD , has an aspect ratio of 16: 9 and 33.177.600 pixels. This is exactly double the size of 4K UHD (3840 ÃÆ'â ⬠<2160) in each dimension for a total of four times more pixels, and double the size of Full HD (1920 ÃÆ'â ⬠" 1080) in each dimension for a total of sixteen times more pixels. 7680 ÃÆ'â ⬠" 4320 was chosen as the UHDTV2 format resolution defined in SMPTE ST 2036-1, as well as the 8K UHDTV system defined in ITU-R BT.2020 and the UHD-2 broadcast standard of DVB.
DisplayPort Ã, 1.3, completed by VESA by the end of 2014, adding support for 7680 ÃÆ'â ⬠<4320 at 30 Ã, Hz (or 60 < span> Hz with Y? C B C R 4: 2: 0 subsampling). VESA's Display Stream Compression (DSC), which is part of the initial draft of DisplayPort Ã, 1.3 and will allow 8K at 60 Ã, Hz without subsampling, cut from the specs before the draft publication final.
DSC support was reintroduced with DisplayPort publication 1.4 in March 2016. Using DSC, a "non-visual" form of compression, format up to 7680 ÃÆ'â ⬠<4320 (8K UHD) on 60 < span> Ã, Hz with HDR and 30 bit/px color depth is possible without subsampling.
Array Video Graph
160 ÃÆ'ââ¬â 120 (QQVGA)
Quarter-QVGA ( QQVGA or qqVGA ) denotes resolution 160 ÃÆ'â ⬠" 120 or 120 ÃÆ' - 160 pixels, commonly used in displaying handheld devices. The Quarter-QVGA term signifies a resolution of a quarter of the number of pixels in a QVGA view (half the vertical and half the number of horizontal pixels) that have a quarter of the number of pixels in a VGA view.
The qqVGA shortcut can be used to distinguish quarter from quad , such as qVGA .
240 ÃÆ'ââ¬â 160 (HQVGA)
Half-QVGA shows 240 ÃÆ'â ⬠160 or 160 ÃÆ'â ⬠" 240 pixels resolution, as seen in Game Boy Advance. This resolution is half of QVGA, which is one quarter of the VGA, which is 640 ÃÆ'â ⬠<<480 pixels.
320 ÃÆ' - 240 (QVGA)
The Quarter Video Graphics Array (also known as Quarter VGA , QVGA , or qVGA ) is a popular term for displays a computer with a screen resolution of 320 ÃÆ'â ⬠" 240 which debuted with CGA Color Graphics Adapter for the original IBM PC. The QVGA screen is most often used in mobile phones, personal digital assistants (PDAs), and some handheld game consoles. Often the display is in the "portrait" orientation (ie, higher than the width, not the "landscape") and is referred to as 240 ÃÆ'â ⬠" 320.
This name comes from having a q uarter 640 resolution ÃÆ'â ⬠<<480 of the original VGA display technology, which became the de facto industry standard at the end of 1980 -an. QVGA is not the standard mode offered by VGA BIOS, although VGA and compatible chipsets support QVGA X Mode. This term refers only to the screen resolution and thus the term abbreviated QVGA or Quarter VGA is more appropriate to use.
QVGA resolution is also used in digital video recorder equipment as a low resolution mode that requires less data storage capacity than higher resolution, usually in digital cameras with video recording capabilities, and some phones. Each frame is a picture of 320 ÃÆ'â ⬠" 240 pixels. QVGA videos are usually recorded at 15 or 30 frames per second. QVGA mode describes image sizes in pixels, commonly called resolutions; many video file formats support this resolution.
While the QVGA is the lower resolution than the VGA, at a higher resolution the "Q" prefix usually means quad (ruple) or four times higher screen resolution (for example, QXGA has a resolution four times higher than XGA). To distinguish quarter from quad , lowercase "q" is sometimes used for "quarter" and capital letters "Q" for "quad" M and p/P, but this is not a consistent use.
Some examples of devices that use QVGA display resolution include, Samsung i5500, LG Optimus L3-E400, Galaxy Fit, Y and Pocket, HTC Wildfire, Sony Ericsson Xperia X10 Mini and mini pro and screen down Nintendo 3DS.
400 ÃÆ'ââ¬â 240 (WQVGA)
QVGA width or WQVGA is any screen resolution that has the same pixel height as QVGA, but is wider. This definition is consistent with other 'wide' computer versions.
Since QVGA has a width of 320 pixels and a height of 240 pixels (4: 3 aspect ratio), WQVGA screen resolution may be 360 ââ ÃÆ'â ⬠240 (aspect ratio 3: 2), 384 ÃÆ'â ⬠240 (aspect ratio 16:10), 400 ÃÆ'â ⬠" 240 (5: 3 - such as Nintendo 3DS screen or maximum resolution on YouTube at 240p), 428 ÃÆ'â ⬠240 or 432 ÃÆ'â ⬠" 240 (? 16: 9 ratio). Like WVGA, the exact ratio of n : 9 is difficult because the way a VGA controller internally deals with pixels. For example, when using a combination of graphical operations on pixels, the VGA controller will use 1 bit per pixel. Since bits can not be accessed individually but with 16 or even higher pieces of strength than 2, this limits the horizontal resolution to 16-pixel granularity, that is, the horizontal resolution should be 16. In terms of 16: 9 ratio, with 240 pixels high , the horizontal resolution should be 240/9 ÃÆ'â ⬠"16 = 426. 6 , the closest multiple of 16 is 432.
WQVGA has also been used to describe non-240 pixel high displays, such as the Sixteenth HD1080 display that has a width of 480 pixels and 270 or 272 pixels high. This may be because WQVGA has the closest screen height.
WQVGA resolution is commonly used in touchscreen phones, such as 400 ÃÆ'â ⬠240, 432 ÃÆ'â ⬠" 240, and 480 ÃÆ'â â¬" 240. For example, Sony Ericsson Aino and Samsung Instinct both have WQVGA screen resolution - 240 ÃÆ' - 432. Other devices such as Apple iPod Nano also use WQVGA display, 240 ÃÆ'â ⬠376 pixels.
480 ÃÆ'ââ¬â 320 (HVGA)
The HVGA screen ( Half-size VGA ) has 480 ÃÆ'â ⬠" 320 pixels (3: 2: 3 aspect ratio), 480 ÃÆ'â ⬠" 360 pixels (aspect ratio 4: 3), 480 ÃÆ'â â¬" 272 (16: 9 aspect ratio), or 640 ÃÆ'â ⬠" 240 pixels (8: 3 aspect ratio). The first was used by various PDA devices, starting with Sony CLIÃÆ' â ⬠° PEG-NR70 in 2002, and a stand-alone PDA by Palm. The latter is used by various handheld PC devices. The VGA resolution is 640 ÃÆ'â ⬠" 480.
Examples of devices that use HVGA include Apple iPhone (1st generation via 3GS), BlackBerry Bold 9000, HTC Dream, Hero, Wildfire S, LG GW620 Night, MyTouch 3G Slide, Nokia 6260 Slide, Palm Pre, Samsung M900 Moment, Sony Ericsson Xperia X8, mini, mini pro, active and live and Sony PlayStation Portable.
Texas Instruments produces a DLP pico projector that supports HVGA resolution.
HVGA is the only resolution supported in the first version of Google Android, until release 1.5. Other higher and lower resolutions are available starting with release 1.6, such as popular WVGA resolution on Motorola Droid or QVGA resolution on HTC Tattoo.
The three-dimensional computer graphics that were common on television throughout the 1980s were mostly given at this resolution, causing objects to have jagged edges at the top and bottom when edges were not anti-aliased.
640 ÃÆ'ââ¬â 480 (VGA)
The Video Graphics Array ( VGA ) refers specifically to the display hardware first introduced with the IBM PS/2 computer line in 1987. Through widespread adoption, VGA has also present means an analog computer display standard, a 15-pin D-subminiature VGA connector, or a 640 resolution of 480 itself. While the VGA resolution was replaced in the personal computer market in the 1990s, it became a popular resolution on mobile devices in the 2000s. VGA is still a universal backward troubleshooting mode in case of problems with graphical device drivers in the operating system. In the video field, the 640 resolution is called the Standard Definition ( SD ), compared for example for HD (1280 720) or Full HD (1920 ÃÆ'â ⬠" 1080).
768 A- 480 (WVGA)
Wide VGA or WVGA , sometimes just WGA , abbreviation for Wide Video Graphics Array is any screen resolution with height 480 pixels same as VGA but wider, such as 720 ÃÆ'â ⬠480 (3: 2 aspect ratio), 800 ÃÆ'â ⬠" 480 (5: 3), 848 480, 852 ÃÆ'â ⬠<480, 853 ÃÆ'â ⬠" 480, or 854 ÃÆ'â â¬" ÃÆ'â ⬠" 480 (? 16: 9). This is a common resolution among LCD projectors and then portable and handheld internet devices (such as MID and Netbooks) for being able to create websites designed for 800 windows wide with full page width. Examples of handheld internet devices, no phone capabilities, with this resolution include: Spice stellar nhance mi-435, ASUS Eee PC 700 series, Dell XCD35, Nokia 770, N800, and N810.
Mobile phones with WVGA screen resolution are also common. A list of phones with WVGA screen is available.
854 ÃÆ'ââ¬â 480 (FWVGA)
FWVGA stands for Full Wide Video Graphics Array which refers to a resolution of 854 Ã,â ⬠". The approximate 480 is the 16: 9 aspect ratio of the un-squeezed NTSC DVD video and is considered a "safe" resolution that does not cut any image. It's called Full WVGA to distinguish it from other narrow WVGA resolutions that require 16: 9 high-definition video aspect ratio trimming (ie full width, albeit with large reductions).
The 854 pixel width is rounded off from 853. 3 :
Since the pixel must be an integer, rounding up to 854 ensures the inclusion of all images.
In 2010, mobile phones with FWVGA screen resolution began to become more common. List of phones with FWVGA display available. In addition, Wii U GamePad that comes with the Nintendo Wii U game console includes a 6.2 inch FWVGA screen.
800 ÃÆ' - 600 (SVGA)
Super Video Graphics Array , abbreviated as Super VGA or SVGA , also known as Ultra Video Graphics Array , abbreviated to Ultra VGA or UVGA , is a broad term that covers a variety of computer display standards.
Initially, it was an extension to the VGA standard that was first released by IBM in 1987. Unlike the pure defined VGA - IBM standard - Super VGA is defined by the Video Electronics Standards Association (VESA), an open consortium formed to promote interoperability and define standard. When used as a resolution specification, unlike VGA or XGA for example, the term SVGA usually refers to a resolution of 800 ÃÆ'â ⬠" 600 pixels.
A slightly higher resolution 832 ÃÆ'â ⬠" 624 is the highest 4: 3 resolution no larger than 2 19 pixels, with dimensions of 32 pixels horizontal. This allows it to fit in framebuffer 512 b/span> KB (512 ÃÆ'â ⬠"2 10 byte), and a general multiple of 32 pixel constraints related to alignment. For this reason, this resolution is available on Macintosh LC III and other systems.
960 ÃÆ'ââ¬â 640 (DVGA)
The DVGA screen ( Double-size VGA ) has 960 ÃÆ'â ⬠" 640 pixels (3: 2 aspect ratio). Both dimensions are twice that of HVGA, then the number of pixels quadruples.
Examples of devices that use DVGA include the Meizu MX and Apple iPhone 4/4S phones, where the screen is called "Retina Display".
1024 ÃÆ'ââ¬â 576, 1024 ÃÆ'ââ¬â 600 (WSVGA)
A wide version of SVGA known as WSVGA ( Wide Super VGA ), is displayed on Ultra-Mobile PCs, netbooks and tablet computers. Resolution is 1024 ÃÆ'â ⬠576 (16: 9 aspect ratio) or 1024 ÃÆ'â ⬠" 600 (between 15: 9 and 16: 9) with screen sizes typically ranging from 7 to 10 inches. It has a full XGA width of 1024 pixels.
Expanded Charts
1024 ÃÆ' - 768 (XGA)
XGA , Extended Graphics Array , is an IBM display standard introduced in 1990. It then became the most common designation of 1024 ÃÆ' - 768 pixel screen resolution , but the official definition is broader than that. It's not a new and better substitute for Super VGA, but it's more of a certain part of the capabilities covered under the "Super VGA" umbrella.
The early versions of XGA (and its predecessor, IBM 8514) expanded on older IBM VGAs by adding support for four new screen modes (three, for 8514), including one new resolution:
- 640 ÃÆ'â ⬠" 480 pixels in 16 bit-per-pixel direct (65,536 colors) RGB hi-color (XGA only, with 1 Ã, MB video memory option) and 8 bpp (256 colors) palette indexed mode.
- 1024 768 pixels with 16 or 256 (4 or 8 bpp) color palettes, using low frequency interlaced frequency refresh (again, a higher 8 bpp mode is required 1 MB VRAM).
Like 8514, XGA offers fixed functionality hardware acceleration to move 2D image processing tasks. Both adapters allow disassembling lines, bitmap-copy (bitblt), and color fill operations from the host CPU. XGA acceleration is faster than 8514, and more comprehensive, supports more primitive images, versatile Hi-color VGA-res, versatile "brush" and "mask" modes, system memory addressing functions, and single-use hardware sprites typically used to provide mouse pointer with low CPU load. It is also capable of fully functional independence, as it combines support for all existing VGA functions and modes - the 8514 itself is a simpler add-on adapter that requires a separate VGA to be present. It should be noted that, since it is designed to be used with IBM's own fixed-frequency monitor range, there is no adapter that offers support for 800 ÃÆ'â ⬠" 600 SVGA modes.
XGA-2 adds a 24-bit DAC, but this is only used to extend the master palette available in 256-color mode, e.g. to allow the correct 256-gray output instead of the previously gray 64 levels available; there is still no True Color mode directly even though the adapter displays enough onboard VRAM (1 x/span> MB) to support it. Other improvements include the previously missing 800 600th splitting resolution (using a SVGA or multisync monitor) of up to 65,536 colors, faster screen refresh rates in all modes (including non-interlacing, flicker-free output for 1024 ÃÆ'â ⬠" 768), and improves accelerator performance and versatility.
IBM licenses XGA technology and architecture to certain third-party hardware developers, and its characteristic mode (though not necessarily the accelerator function, or the MCA data-bus interface) has been used by many others. This accelerator usually does not suffer from the same limitations in available resolution and refresh rates, and displays other current standard modes such as 800 ÃÆ'â ⬠<600 (and 1280 ÃÆ' - 1024) in various color depths (up to 24 bpp Truecolor) and interlaced, non-interlaced and flicker-free refresh rates even before the XGA-2 release.
All standard XGA modes have a 4: 3 aspect ratio with square pixels, although this does not apply to certain VGA modes and third-party add-on modes (640 ÃÆ'â ⬠<400> 1280 ÃÆ'â ⬠" 1024).
XGA should not be equated with EVGA (Expansion of Previous Video Graphics), a contemporary VESA standard that also has 1024 ÃÆ'â ⬠" 768 pixels. Nor should be confused with the Expanded Graphics Adapter , peripherals for the IBM 3270 PC which can also be referred to as XGA.
1366 ÃÆ'ââ¬â 768 dan sejenisnya ( WXGA)
Expanded Wide Graphic Array ( XGA width or WXGA ) is a set of non-standard resolutions derived from the XGA display standard by extending them to the wide-screen aspect ratio. WXGA is commonly used for low-end LCD TVs and LCD computer monitors for widescreen presentations. The exact resolution offered by devices described as "WXGA" can be variable because the proliferation of some closely related timings is optimized for different uses and comes from different bases.
1366 ÃÆ' - 768
When referring to other televisions and monitors intended for consumer entertainment use, WXGA is generally understood to refer to 1366 resolution, with a very nearly 16: 9 aspect ratio. The basis for this seemingly bizarre resolution similar to other "wide" standards - the established "XGA" standard (refresh rate) of the standard "XGA" scan line (1024 ÃÆ'â ⬠<768 pixels, 4: 3 aspect) expanded to provide square pixels at the widescreen display ratio 16: 9 is increasingly popular without having to affect major signal changes in addition to faster pixel clocks, or manufacturing changes in addition to expanding panel width by one-third. Since 768 does not divide exactly into 9, the aspect ratio is not enough 16: 9 - this will require horizontal width 1365 1 / 3 pixels. However, only 0.05%, the resulting error is not significant.
In 2006, 1366 ÃÆ'â ⬠<769 was the most popular resolution for liquid crystal display televisions (compared to XGA for flat panel TV displays); in 2013, even this downgraded is only used in smaller or cheaper displays (eg "bedroom" LCD TVs, or large format cheap plasma), cheaper laptop and tablet computers, and high-end home movie theater projectors, because otherwise it is followed by a higher "full HD" resolution like 1920 ÃÆ'â ⬠" 1080.
1360 ÃÆ' - 768
The common variant at this resolution is 1360 ÃÆ'â ⬠<768, which bestows some technical benefits, the most significant is the reduction in memory requirements from just being slightly below 1 Ã, MB per 8 -bit channel (1366 ÃÆ'â ⬠" 768 requires 1024.5 Ã, KB per channel; 1360 ÃÆ' - 768 requires 1020 < span> KB; 1 Ã, MB equals 1024 Ã, KB), which simplifies the architecture and can significantly reduce the number and speed of the VRAM required only with little change in available resolution, since the memory chips are usually only available in a fixed megabyte capacity. For example, in 32-bit color, the framebuffer 1350 ÃÆ'â ⬠" 768 only takes 4 x/span> MB, while 1366 ÃÆ'â ⬠<768 may require 5, 6 or even 8 Ã, MB depends on the exact display circuit architecture and available chip capacity. The 6-pixel reduction also means the width of each line can be divided by 8 pixels, simplifying many of the routines used in both computer and theatrical/video processing theaters, operating on an 8-pixel block. Historically, many video cards also mandate screen widths that can be shared by 8 for lower colors, planar mode to speed up memory access and simplify pixel position calculations (eg take 4-bit pixels from 32-bit memory much faster when done 8 pixels at a time, and calculating exactly where a particular pixel is in the memory block is much easier when the line does not end up half way through the word memory), and this convention still persists in low-end hardware even into the early days of the big screen, LCD HDTV; thus, most 1366-wide displays also secretly support the display of 1360-sized material, with a thin border of unused pixel columns on each side. This narrower mode is of course further removed from the 16: 9 ideal, but the error is still less than 0.5% (technically, it is 15.94: 9.00 or 16.00: 9.04) and should not be visible.
1280 ÃÆ' - 800
When referring to an independent laptop or display display and projector intended primarily for use with computers, WXGA is also used to describe a resolution of 1280 ÃÆ'â ⬠800 pixels, with an aspect ratio of 16:10. It was once very popular for laptop screens, usually with diagonal screen sizes between 12 and 15 inches, as it provides a useful compromise between 4: 3 XGA and 16: 9 WXGA, with increased resolution in both v/2 dimensions (especially useful in portrait mode, or to display two standard text pages side by side), "wider" appearance and the ability to display "original" 720p HD video with only very thin border letterbox (can be used for on-screen playback controls) and no stretching. In addition, like 1360 ÃÆ'â ⬠<768, it takes only 1000 KB (just under 1 Ã, MB) memory per 8-bit channel ; thus, a 32-bit color display that has double buffers can fit in 8 x/span> MB, limiting the daily demands on the complexity (and cost, energy use) of integrated graphics chipsets and their shared use of normally sparse memory system (generally allocated to video systems in relatively large blocks), at least when only the internal display is used (external monitors are generally supported in "extended desktop mode" for at least 1600 ÃÆ' - Resolution 1200). 16:10 (or 8: 5) itself is somewhat "classic" aspect of the computer aspect, reallocating to the beginning of 200 modes (and derivatives) as seen on Commodore 64, IBM CGA Card and others. However, by mid-2013, this standard became increasingly scarce, crowded by a more standard and more economical panel to produce 1366 ÃÆ'â ⬠"768 panels, since previously favorable features became less important with hardware repairs, gradual loss of general backward software compatibility, and interface layout changes. In August 2013, the availability of a panel market with local resolutions of 1280 ÃÆ'â ⬠800 has generally been relegated to data projectors or specialty products such as convertible PC tablets and LCD-based e-book readers. More
In addition, the other two resolutions are sometimes labeled as WXGA:
- First, HDTV-standard 1280 ÃÆ'â ⬠" 720 (or so-called" 720p "), which offers 16: 9 aspect with square pixels; naturally, it features standard 720p HD video without stretching or letterboxing and 1080i/1080p with a simple 2: 3 downscale. This resolution has found some use in tablets and high-capacity pixel phones, as well as small "Ultrabook" non-Ultrabook "(Ultrabook") computers and "Ultralight" ( not "Ultrabook") computers. However, its use is not common in larger mainstream devices because it has inadequate vertical resolution for the proper use of modern operating systems such as Windows 7 whose UI design assumes a minimum of 768 lines. For certain uses such as word processing, it can even be considered as a slight downgrade (reducing the number of visible text lines simultaneously without providing significant benefits because even 640 pixels is enough horizontal resolution to legally create full page widths, especially with the addition of subpixels anti-aliasing).
- The second variant, 1280 ÃÆ'â ⬠<769, can be seen as a compromise resolution that resolves this problem, as well as intermediate shelters between the old 1024 ÃÆ'â ⬠" 768 and 1280 < span> ÃÆ'â ⬠" 1024 resolutions, and stepping stones to 1366 ÃÆ'â â¬" 768 (being one quarter wider than 1024 instead of one third) and 1280 ÃÆ'â ⬠" 800, which never really caught in the same way as a possible derivative successor. The aspect ratio of the squares is 15: 9, in contrast to HDTV 16: 9 and 1280 ÃÆ'â ⬠" 800's 16:10. This is also the lowest resolution that can be found in standard "Ultrabook" laptops, as it meets the minimum horizontal and vertical pixels required to officially qualify for designation.
- The other resolution that can be mentioned is 1152 ÃÆ'â ⬠" 768 with 3: 2, and 1344 aspect ratio ÃÆ'â ⬠<769 with 7: 4 aspect ratio (equal to 16: 9).
The widespread availability of the 1280 ÃÆ'â ⬠800 and 1366 ÃÆ'â ⬠" 768 LCD pixel resolution for laptop monitors can be considered an OS-driven evolution from the previously popular 1024 768 screen size, which itself has since seen UI design input in response to what could be considered a disadvantage of widescreen format when used with programs designed for the "traditional" screen. In the Microsoft Windows operating system specifically, the larger task bar of Windows Vista and 7 occupies an additional 16 lines of pixels by default, which can compromise the utility of a fully demanding program 1024 ÃÆ'â ⬠<769 (instead ) of, for example 800 ÃÆ'â ⬠" 600) unless specifically set to use small icons; an "eccentric" 784-line resolution will compensate for this, but the 1280 ÃÆ'â ⬠800 has a simpler aspect and also gives a little bonus of 16 more usable lines. Also, Windows Sidebar in Windows Vista and 7 can use an additional 256 or 336 pixels horizontally to display "widget" information without sacrificing the width of another program's view, and Windows 8 is specifically designed around the full "two panel" concept of 16: 9 Screen or 16:10 is not needed. Typically, this consists of a main program area of ââ4: 3 (typically 1024 ÃÆ'â ⬠" 8008, 1000 ÃÆ'â â¬" 800 or 1440 ÃÆ'â ⬠" 1080) plus a narrow sidebar running the second program, showing the toolbox for the main program or the outgoing OS shortcut panel that takes the rest.
Some 1440 ÃÆ'â ⬠900 display resolutions have also been found labeled as WXGA; However, the correct label is actually WSXGA or WXGA.
1152 ÃÆ' - 864 ( XGA )
XGA stands for Extended Graphics Array Plus and is a computer display standard, usually understood to refer to a resolution of 1152 ÃÆ'â ⬠864 with an aspect ratio of 4 : 3. Up to the appearance of widescreen LCD, XGA is often used on desktop 17-inch CRT monitors. This is the highest 4: 3 resolution no larger than 2 20 pixels (? 1.05 Ã, megapixel), with the horizontal dimension being a multiple of 32 pixels. This allows it to stick tightly into the video or framebuffer memory of 1 Ã, MB (1 ÃÆ'â ⬠"2 20 byte), assuming the use of one byte per pixel. The general multiple of 32 pixel constraints is related to alignment.
Historically, this resolution also relates to the previous standard 1152 900/90 pixels, adopted by Sun Microsystems for Sun-2 workstations in the early 1980s. A decade later, Apple Computer selected a resolution of 1152 ÃÆ'â ⬠<870 for their 21-inch CRT monitor, intended to be used as a two-page view on a Macintosh II computer. This resolution is even closer to the framebuffer limit of 1 Ã, MB, but the aspect ratio is slightly different from the general 4: 3.
XGA is the next step after XGA (1024 ÃÆ'â ⬠" 768), although it is not approved by standard organizations. The next step with a 4: 3 aspect ratio is 1280 ÃÆ'â ⬠" 960 (" SXGA- ") or SXGA (1400 ÃÆ' - 1050).
1440 ÃÆ'ââ¬â 900 (WXGA , WSXGA)
WXGA and WSXGA are non-standard terms that refer to the 1440 computer screen resolution ÃÆ'â ⬠" 900. Sometimes manufacturers use other terms to refer to the resolution this. The Standard Panel Working Group refers to resolution 1440 ÃÆ'â ⬠" 900 as WXGA (II).
WSXGA and WXGA can be regarded as an improved version of WXGA with more pixels, or as a wide-screen SXGA variant. The aspect ratio of each is 16:10 (widescreen).
The WXGA resolution (1440 ÃÆ'â ⬠<900) is common in the 19-inch widescreen desktop monitor (a very small number of these monitors use WSXGA), and is also optional, though less common, on laptop LCDs, at sizes ranging from 12.1 to 17 inches.
Another resolution with this name is 1440 ÃÆ'â ⬠" 960, at the 15:10 aspect ratio (widescreen).
1280 ÃÆ' - 1024 (SXGA)
SXGA stands for Super Extended Graphics Array which refers to a standard monitor resolution of 1280 ÃÆ' - 1024 pixels. This screen resolution is "the next step" above the XGA resolution IBM developed in 1990.
Resolution 1280 ÃÆ'â ⬠" 1024 is not a standard 4: 3 aspect ratio, but 5: 4 (1.25: 1 instead of 1.333: 1). The standard 4: 3 monitor using this resolution will have a rectangle rather than square pixels, meaning unless the software compensates for this image will be distorted, causing the circle to appear elliptical.
There is a resolution of less than 1280 ÃÆ'â ⬠" 960 which maintains a general 4: 3 aspect ratio. Sometimes unofficially called SXGA - to avoid confusion with the "standard" SXGA. Elsewhere the 4: 3 resolution is also called UVGA ( Ultra VGA ): Since both sides are duplicated from VGA, the term Quad VGA will be the one systematic, but almost never used, because the initialism of QVGA is closely related to the alternative meaning of the Quarter VGA (320 ÃÆ'â ⬠" 240).
SXGA is the most common original resolution of 17 inch and 19 inch LCD monitors. The LCD monitor with SXGA native resolution will typically have a 5: 4 physical aspect ratio, maintaining a 1: 1 pixel aspect ratio.
Sony produces a 17-inch CRT monitor with a 5: 4 aspect ratio designed for this resolution. It's sold under the brand name Apple.
SXGA is also a popular resolution for camera phones, such as the Motorola Razr and most of Samsung and LG phones. Despite being taken over by a newer UXGA (2.0 megapixel) camera, the 1.3 megapixel is the most common around 2007.
Any CRT that can run 1280 ÃÆ'â ⬠" 1024 can also run 1280 ÃÆ'â â¬" 960, which has a standard ratio of 4: 3. The flat panel TFT display, including the one designed for 1280 ÃÆ'â ⬠" 1024, will show the stretch distortion when set to display any resolution other than the original, since the image needs to be interpolated to fit the fixed grid view. Some TFT screens do not allow users to disable this, and will prevent the top and bottom of the screen used "letterbox" format when set to 4: 3 ratio.
Resolution 1280 ÃÆ'â ⬠" 1024 became popular because at 24 bit/px color depth matching 4 megabytes of video RAM. At that time, memory was very expensive. Using 1280 ÃÆ'â ⬠" 1024 at 24-bit color depth is allowed to use 3.75 Ã, MB video RAM, fitting the current available VRAM chip size (4 Ã, MB):
- (1280 ÃÆ'â ⬠" 1024) px ÃÆ'â â¬" 24 Ã, bit/px ÃÆ' à · 8 Ã, bit/byte ÃÆ' à · 2 20 Ã, byte/MB = 3.75 MB
1400 ÃÆ' - 1050 ( SXGA )
SXGA stands for Super Extended Graphics Array Plus and is a computer display standard. The SXGA screen is usually used on a 14 inch or 15 inch laptop LCD screen with a resolution of 1400 ÃÆ' - 1050 pixels. The SXGA screen is used on some 12-inch laptop screens such as the ThinkPad X60 and X61 (both just as tablets) as well as the Toshiba PortÃÆ'à © gÃÆ' à © M200 and M400, but that's much less common. At 14.1 inches, Dell offers SXGA on many Dell Latitude "C" series laptops, such as C640 and C810, and Lenovo on ThinkPad T61 and T61p. Sony also uses SXGA in their Z1 series, but no longer produces it as the widescreen has become more dominant.
In desktop LCD, SXGA is used on some low-end 20-inch monitors, while most 20-inch LCDs use UXGA (standard display ratio), or WSXGA (widescreen ratio).
1680 ÃÆ' - 1050 ( WSXGA )
WSXGA stands for Widescreen Super Extended Graphics Array Plus . The WSXGA display is typically used on 20-, 21-, and 22-inch Widescreen LCD displays from various manufacturers (and a small number of 19-inch widescreen monitors), as well as 15.4-inch and 17-inch widescreen laptop LCD screens such as the Thinkpad T61p, end of 17 "Apple PowerBook G4 and unibody Apple 15" MacBook Pro. Resolution 1680 ÃÆ' - 1050 pixels (1,764,000 pixels) with an aspect ratio of 16:10.
WSXGA is a widescreen version of SXGA, but is not approved by any organization. The next highest resolution (for widescreen) after that is WUXGA, which is 1920 ÃÆ'â ⬠" 1200 pixels.
1600 ÃÆ' - 1200 (UXGA, UGA)
UXGA or UGA stands for Ultra Extended Graphics Array which refers to a standard monitor resolution of 1600 ÃÆ' - 1200 pixels ( total of 1,920,000 pixels), exactly four times the default SVGA resolution (800 ÃÆ'â ⬠<600) (total 480,000 pixels). Dell Inc. referring to the same resolution of 1,920,000 pixels as UGA . This is generally regarded as the next step above SXGA (1280 ÃÆ'â ⬠<960 or 1280 ÃÆ'â ⬠" 1024), but some resolutions (such as 1366 are not in
Source of the article : Wikipedia